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- October 24, 1983LIVINGLet's Get Trivial
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- The hottest board game in America has all the answers
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- Question: When is the pursuit of trivia not trivial? Answer:
- When a gang of three Canadians converts this curious hankering
- after the piffling and the piddling into the hottest game in
- town. The game in question is called Trivial Pursuit, and for
- more and more people across the U.S. and Canada the game offers
- not just the pursuit of happiness but happiness achieved.
-
- Retail sales in the U.S. and Canada, where the game was invented
- and launched in 1982, may reach $70 million by the end of this
- year. Says Hudson Dobson, who distributed the game out of
- Dallas for U.S. manufacturer Selchow & Righter: "I have been
- in this business 30 years, and Trivial Pursuit is the biggest
- individual game I have ever had. It defies everything we've had
- before." F.A.O. Schwartz Manager Walter Reid predicts that the
- game will be "a long-term fad, not like Rubik's Cube, which wore
- off after nine months."
-
- T.P. doesn't beep, bleep, buzz or zap. It is played on a simple
- 20 in. by 20 in. multicolored board with a wheel-shaped pattern.
- Any number from two to 24 players ask each other questions
- drawn from 1,000 cards; a correct answer allows the player to
- move. Hardly Dragons Lair but with a price tag as high as $46
- in the U.S., it is indisputably a Boardwalk of board games.
-
- As in all trivia contests, the questions make the game. There
- are 6,000 of them, witty, whimsical, wry and, sometimes, off the
- wall. Sample: Who played for the New York Rangers, the Brooklyn
- Dodgers and the New York Knicks in a single season? (Organist
- Gladys Gooding.) Who was Bram Stoker's most infamous character?
- (Dracula.) What's the only country crossed by both the equator
- and the Tropic of Capricorn? (Brazil.) What's a newly hatched
- swan called? (A cygnet.) Who portrayed Tonto on TV? (Jay
- Silverheels.)
-
- The questions come from six categories: geography, history, art
- and literature, science and nature, entertainment, sports and
- leisure. In addition to the original game, there is now a
- Silver Screen edition of movie lore. Two versions now available
- in Canada, a Sports edition and one full of the esoterica
- beloved by the baby-boom generation will soon be released in the
- U.S.
-
- The game took shape on a rainy Saturday afternoon in Montreal
- in 1979 when two Canadian journalists, Chris Haney and Scott
- Abbott challenged each of the other to a game of scrabble.
- Then, Haney recalls a light bulb went on over his head: "Why
- don't we invent a game?" Less than an hour later they had
- designed the basic structure. Devising the questions, however,
- took much obsessive poring over almanacs, encyclopedias and old
- newspapers. After nearly two years of research, the group which
- included Haney's brother John, a retired hockey player, settled
- on 6,000 queries.
-
- How to get backing was the hardest question of all. After
- scrounging a tidy bankroll for manufacture, the partners
- test-marketed 1,100 units in 1981. All were sold within a few
- weeks. Another loan from a bank manager who got hooked on the
- game enabled the entrepreneurs to produce 20,000 more. Word of
- mouth did the rest. The game acquired a cult following in
- Canada, and in 1982 Selchchow & Righter, the venerable U.S. game
- company (Parcheesi), began manufacturing it in the U.S. British
- and Australian versions are imminent, and next year French,
- German, Dutch, and children's renditions will follow.
-
- The game's appeal is far less obscure than most of the
- questions. It derives from the pleasure of playing against
- people armed not with joy sticks but with arsenals of minutiae.
- Notes John Nason, vice president of marketing at Selchow &
- Righter: "The pendulum's swinging back from the video games.
- With a video game you sit alone in a corner. Playing a board
- game there is interaction--moaning, groaning, laughter."
-
- No region of the country seems immune from that interaction.
- In North Miami, Ira and Ruth Gordon coax their friends to
- shuffle through their memories. Says Ruth Gordon: "Every
- couple we've ever invited over to play the game has bought it
- the next day." Nancy Spencer, a devotee of the game from
- Clifton, Va., claims, "It's better than charades, and that's
- hard to beat." She adds, "It's only frustrating when the kids
- know more than you do." In Hollywood, where game playing is
- sometimes the most exigent art form, Trivial Pursuit and its
- cousin Silver Screen are monster hits. During the filming of
- The Big Chill, the entire cast became addicted to the game,
- playing it night and day. Says Footloose Producer Craig Zadan,
- "There's not a person in the entertainment business who hasn't
- heard of the game, played it or been hooked by it."
-
- Question: What Chinese parlor game swept America in the 1920s?
- Answer: Mah-Jongg. Question: Will Trivial Pursuit sweep
- America in the 1980s? The correct answer has not yet been
- written by the public. But the early returns are encouraging.
- For the final answer buy the 1990 version. By then the game
- will have become an American classic -- or just a trivial
- footnote.
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